WorldSmith is a dynamic and intuitive world-building platform built for Dungeon Masters to craft and organize their campaigns with ease. As the team’s first and only designer, I wore many hats—shaping the visual direction of the brand while building intuitive tools that enhanced storytelling and gameplay.
Art Director
Branding, visual identity, UI/UX design, user research, illustration, iconography, and marketing asset creation
I led the development of the brand’s first comprehensive visual identity, establishing a cohesive system across web, product, and marketing. From crafting original illustrations and UI assets to defining design systems, my work gave WorldSmith a recognizable visual presence grounded in both utility and magic.
Collaborating closely with the developers and founders, I designed a suite of modular, web-based tools—from the customizable dashboard and content generators to campaign libraries and landing pages. My focus was on simplifying complex features while supporting scalability for long-term growth.
To better understand user needs, I designed and tested multiple layout variations for key landing pages like the pricing page. Through A/B testing, we evaluated how layout, copy, and visual hierarchy influenced engagement and conversions—ultimately refining the experience for clarity and impact.
Every visual element—from interface icons to button designs—was handcrafted to reflect the brand’s digital-fantasy tone. The result: a product that feels not only functional but delightfully immersive.