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Brainium

2D Artist at Brainium, a mobile-gaming studio based in Portland, OR. An independent software company that has been crafting mobile games since 2008.

Role

2D Artist

Skills

User interface design, illustration, 2D asset creation, motion graphics, particle effects, marketing

Website

As my first major task and intro into the companies culture I was asked to create a design for the companies website. Showcasing the company's culture, games, and being a tool for the company's job postings, I worked with the CEO and COO to create a beautiful interface for some users' first look into the company.

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Games

As a 2D Artist in a small but mighty team of designers and artists, my role started off as a supporting role where
I created visual assets in styles established by other artists. My support work can be found in games such as Jumbline, Sudoku, Mahjong, and Solitaire, where I created beautiful backdrops, maps, planets, and many more 2D assets to support the collection of games.

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Starship Survivor

After my first year at Brainium, I was brought onto an experimental team where our goal was to create a first-of-its-kind game for the company’s portfolio. Starship Survivor is a thrilling new rogue-lite shoot ‘em up game set in space. I was the sole artist and also acted as an art director for the game. I created 100% of the visuals from early gameplay maps, sketches, mockups, UI layouts, art assets, and eventually marketing materials to promote the game.

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It took us only 3 months to create the game from scratch to a polished design and exceeded the goals set by the company’s leadership. With an Apple Store rating of 4.6 stars, it is playable on both mobile and tablet devices.

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Every pixel is infused with the essence of a visually stunning and spectacular sci-fi odyssey.

As the architect behind each creature in the game, I went beyond mere design, crafting intricate backstories that intertwine to add layers of depth and intrigue.

As the Lead UI & 2D Artist for this project, my responsibilities extended far beyond design. I collaborated closely with engineers and game designers to meticulously plan timelines, craft user pathways, and iterate on an array of screen variations and elements essential to the game's success. Together, we forged a unique system for currencies, character upgrades, and gameplay mechanics, constantly refining and evolving our ideas to ensure an unparalleled gaming experience.

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