The goal was to create a fully functional game from the ground up in 4 months.
I created over 1,000 unique graphics to flood players with hordes of enemies. Each weapon had unique art to give players an impactful experience.
The overall look and feel was to envoke a visually stunning and spectacular sci-fi experience to players of all generations.
While creating each creature for our game I made intertwined backstories to bring depth in hopes of giving players an immersive experience they'd want to unfold.
Although my role for this project was Lead UI & 2D Artist I had to collaborate with engineers and game designers to plan timelines, layout user paths, and iterate on many different screen variatios & elements that went into the game. As a team we came up with our own system for currencies, character upgrades, and gameplay mechanics and were always evolving our ideas.
We created a space for players to quickly gather game stats and make upgrades using resources collected from each sector before jumping back into the action.